D - Spirit
Spell Normal

D - Spirit

  • Archetype:
  • Destiny HERO

  • View:
  • 3951




Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand. You must not control any face-up "Destiny HERO" monsters to activate and to resolve this effect.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 8, 2026
48± 8/ 100
Power Score
Intrinsic 47
Deck 53

D - Spirit — Power Evaluation

Final Score: 48 ± 8 · Confidence: Medium

  • Intrinsic: 47.4 · Deck: 52.7 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Extender

Why it scores here

D - Spirit converts a Spell in hand into one Level 4 or lower Destiny HERO monster from hand, so its value is a single body on the field rather than card advantage or interaction. Its activation restriction (you must not control a face-up Destiny HERO monster) is a real cost in a deck built around Destiny HERO, and it lowers the score. The 26 supplied decks confirm it is a consistent Destiny HERO support card, but high deck inclusion is not treated as strength. No combo evidence was supplied, so combo conversion rests on the card text alone.

Axis scores

Axis Score Evidence
Accessibility 60 Spell that is live from hand in 26 of 26 sampled decks at about 1.3 copies each, but it needs a Destiny HERO monster in hand and a clear board (text and deck count; observed).
Combo & Conversion 45 Summons one Level 4 or lower Destiny HERO from hand, which is one extra body; no combo boards were supplied to confirm the follow-up (text; inferred).
Resource Economy 45 Trades one card for one summoned monster with no draw, search or GY recovery, so it is roughly card-neutral (text; inferred).
Effect & Interaction 5 No negation, removal or hand-trap effect on the card (text; verified).
Material Utility 20 The Spell itself cannot be material; the monster it summons is the material-relevant body, so this axis only reflects that indirect value (text; inferred).
Resilience & Flexibility 35 A Spell that can be negated, and its activation is blocked whenever a face-up Destiny HERO is on the field, which limits its usable spots (text; inferred).
Deck-Building Efficiency 60 Low copy counts (mostly 1 per deck) and no banlist token, but the Destiny HERO board restriction is a mild, archetype-specific cost (decks and text; observed and inferred).

Calculation

Weight profile: 0.7 Starter / Combo enabler + 0.3 Extender. Intrinsic ≈ 47.4, Deck ≈ 52.7, Meta = provisional. Modifiers: Activation restriction (no face-up Destiny HERO) (-3). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Summons a Level 4 or lower Destiny HERO from hand, converting a hand card into a body
  • Consistent support in the sampled Destiny HERO decks (26 of 26, about 1.3 copies each)
  • Low slot cost; one copy is usually enough

Weaknesses

  • Activation restriction on face-up Destiny HERO monsters
  • No interaction or card advantage
  • Roughly card-neutral; requires a Destiny HERO monster in hand

Best use

Hand-to-field Special Summon starter for Destiny HERO. Decks: Destiny HERO builds (observed partners: Destiny HERO - Dangerous, Destiny Draw, D - Counter). Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: Special Summon 1 Level 4 or lower Destiny HERO monster from hand, with the no-face-up-Destiny-HERO activation restriction; Card has no interaction effect in its text
  • Observed: Present in 26 of 26 sampled decks, averaging 1.31 copies; Top partners appear in 84.6% to 96.2% of decks
  • Inferred: Starter/Combo enabler role from the hand-to-field summon text; Roughly card-neutral resource economy; Mild self-restriction on Destiny HERO boards
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no counter or matchup evidence supplied











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